Enable Wireless Builds / Debug in Xcode 9 & iOS 11. Requirements: Aaron Ng. Jun 15, 2017 1 min read. IOS11 Beta or Later; Xcode 9 Beta or Later; Xcode Menubar Window Devices. Mac system and iPhone/iPad should share the same network. If the iOS device and Mac are not connected to the same LAN, or iPhone/iPad is located miles away from the programmer's computer, the remote iOS debug feature becomes unavailable. Before you start, make sure that you use Xcode 9.0 or later, macOS 10.12.4 or later, and iOS 11.0 or later. An important part of the developer workflow is deploying to a device. Xcode 9 introduced the option of deploying to an iOS device or Apple TV through a network, rather than having to hardwire your devices every time you want to deploy and debug your app. This feature has been introduced in Visual Studio for Mac 7.4 and Visual Studio 15.6 release. Deploying the Creator-generated Xcode project though Xcode works fine. There's also a warning about the provisioning profile, but again, this works fine in Xcode.
Testing your app in the browser with ionic serve
or with an emulator is fast, easy and convenient when your app is in development, but eventually you're going to have to test on a device. Not only is it the only way to accurately test how your app will behave and perform, many Ionic Native plugins will only work when they are run on actual hardware.
Android Devices
Deploying to an Android device is a fairly straightforward process. If you have a working Android development environment, you're ready to go.
Requirements
- Updated Android SDK tools, platform and component dependencies. Available through Android Studio's SDK Manager
Running Your App
To run your app, all you have to do is enable USB debugging and Developer Mode on your Android device, then run ionic cordova run android --device
from the command line.
This will produce a debug build of your app, both in terms of Android and Ionic's code
Enabling USB debugging and Developer Mode can vary between devices, but is easy to look up with a Google search. Where to copy music on android. You can also check out Enabling On-device Developer Options in the Android docs.
Production Builds
To run or build your app for production, run
This will minify your app's code as Ionic's source and also remove any debugging capabilities from the APK. This is generally used when deploying an app to the Google Play Store.
Sign Android APK
If you want to release your app in the Google Play Store, you have to sign your APK file.To do this, you have to create a new certificate/keystore.
When will animal crossing come out for the nintendo switch. Let's generate your private key using the keytool command that comes with the JDK:
You'll first be prompted to create a password for the keystore. Then, answer the rest of the nice tools's questions and when it's all done, you should have a file called my-release-key.jks created in the current directory.
Note: Make sure to save this file somewhere safe, if you lose it you won't be able to submit updates to your app!
To sign the unsigned APK, run the jarsigner tool which is also included in the JDK: Iflicks 2 v2 6 2.
This signs the APK in place. Finally, we need to run the zip align tool to optimize the APK. The zipalign tool can be found in /path/to/Android/sdk/build-tools/VERSION/zipalign
. For example, on OS X with Android Studio installed, zipalign is in ~/Library/Android/sdk/build-tools/VERSION/zipalign
:
To verify that your apk is signed run apksigner. The apksigner can be also found in the same path as the zipalign tool:
Now we have our final release binary called HelloWorld.apk and we can release this on the Google Play Store for all the world to enjoy!
All steps can also be found here: Android SDK docs
iOS Devices
Unlike Android, iOS developers need to generate a provisioning profile to code sign their apps for testing. The good news is that, as of iOS9, you can develop and test your apps on your iOS device without a paid Apple Developer account. This is particularly great for developers who want to try out mobile development with Ionic, since it saves the cost but still provides a lot of the features of having a full Apple Developer account. For a full breakdown of the features included, check out Apple's docs.
Requirements
- Xcode 7 or higher
- iOS 9
- A free Apple ID or paid Apple Developer account
Creating a Provisioning Profile
To start, you'll need to set up a provisioning profile to code sign your apps.
Using an Apple ID
- Open Xcode preferences (Xcode > Preferences…)
- Click the ‘Accounts' tab
- Login with your Apple ID (+ > Add Apple ID…)
Once you've successfully logged in, a new ‘Personal Team' with the role ‘Free' will appear beneath your Apple ID.
Using an Apple Developer Account
Creating a provisioning profile with a paid Apple Developer account is a little bit more involved. For full instructions, check out Launching Your App on Devices in the Apple Developer docs.
Running Your App
- Run a production build of your app with
ionic cordova build ios --prod
- Open the
.xcodeproj
file inplatforms/ios/
in Xcode - Connect your phone via USB and select it as the run target
- Click the play button in Xcode to try to run your app
Oops, code signing error! No problem.
Code Signing Your App
Next, you'll need to code sign your app. How you do this will depend on if you are running Xcode 8 or an earlier version.
Xcode 7 and Earlier
If you are running Xcode 7 or earlier, you'll get a code signing error that looks like this when you try to run the app:
Click the ‘Fix Issue' button, then select your ‘Personal Team' profile.
Xcode 8
If you are running Xcode 8, the code signing error will appear as a buildtime error, rather than as a pop-up:
Pgyer five nights at freddys 4. To select the certificate to sign your app with, do the following:
- Go to the ‘Project Editor' by clicking the name or your project in the ‘Project Navigator'
- Select the ‘General' section
- Select the team associate with your signing certificate from the ‘Team' dropdown in the ‘Signing' section
Trusting the Certificate
Once you've code signed your app, you should get a launch error that looks like this. On Xcode 7 and below you'll see this automatically. On Xcode 8 it will appear the next time you try to run the app:
To get past this, we have to tell our iOS device to trust the certificate we code signed our app with:
Xcode Iphone Debug
- Open the ‘Settings' app on your iOS device
- Go to ‘General > Device Management'. You'll see the email address associated with the Apple ID or Apple Developer account you used to code sign your app.
- Tap the email address
- Tap ‘Trust ':
Now, go back to Xcode and hit that play button or run ionic cordova run ios --device
from the command line to install and launch your app on your iOS device.
If you're anything like me you probably have an iPhone cable near you at all times when working on a Xamarin app. It will probably look like it has seen better days but it still works doesn't it?
Because of the frequent use my iPhone cables start to break at some point but I usually carry on like a trooper. Scherlokk 3 1 5 – find and compare files free. Some scotch tape also helps to make some last-minute lifespan extensions. When the cable eventually breaks I'm usually screwed because I never thought to buy a new one. Google keep mac.
Introducing Wireless Deployment
All of the above is now a thing of the past with the introduction of Wireless Deployment in Visual Studio for Mac. And the beauty of it is that it takes you no additional effort to configure in VS. It's currently only available in the Preview version (VS for Mac 7.4 Preview 2 and Xamarin iOS 11.8) and only takes a bit of configuration in Xcode. However you can use to debug with your feet up on your desk and no cables to worry about! Breakpoints will be hit and everything will work as if the device is connected through USB.
How do you get it? Open Xcode and go up to Window > Devices and Simulators. Make sure you've connected your device through a USB cable to be able to enable it to be discovered on the network. Once you see your device tick the Connect via network box and wait for it to connect to the network (as indicated by the globe icon. Disconnect the USB cable and it should show up in Visual Studio for Mac as a connected device!
Update:
As pointed out to me on Twitter by Pierce Boggan (Microsoft): It even works on Visual Studio for Windows which makes it even more awesome than it already is 🙂
Xcode Iphone Emulator
Update 2:
Now with added documentation!